POV-Ray : Newsgroups : povray.general : Calling external Math functions from .dll or .so : Re: Calling external Math functions from .dll or .so Server Time
2 Aug 2024 08:17:50 EDT (-0400)
  Re: Calling external Math functions from .dll or .so  
From: Warp
Date: 15 Feb 2005 14:26:22
Message: <42124cde@news.povray.org>
ABX <abx### [at] abxartpl> wrote:
> On 15 Feb 2005 10:38:38 -0500, "Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote:
> > Plugins

> Can I ask you about writing in points in shortest possible words advantages
> and disadvantages of using plugins including what needs to be done or added to
> the current state of the sources. Something like:

>   advantages:
>     - custom patterns
>     - portable when in bytecode
>   disadvantages:
>     - additional packages
>     - not portable when precompiled

  You are not talking about plugins here. I would call them *libraries*.

  Plugins (those .dll plugins which some programs support) are a
completely different thing.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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