POV-Ray : Newsgroups : povray.general : Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so : Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so Server Time
2 Aug 2024 02:25:56 EDT (-0400)
  Re: Shaders in Pov-RAY - was - Calling external Math functions from .dll or .so  
From: Lance Birch
Date: 15 Feb 2005 01:03:54
Message: <421190ca$1@news.povray.org>
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:42117769$1@news.povray.org...
> Having looked up what shaders are, the question springs to mind:  why do
> you need a plugin to work with the texture{} or material{} code, which
> afaik can do what these other applications' shaders do?

Well, shaders allow greater control over what can be done... they allow you to
implement new patterns and surface interactions that aren't currently supported
as inbuilt patterns and finishes, etc.

For example, you might want to create a special "matte" shader that "punches
through" other objects to the background.

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


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