POV-Ray : Newsgroups : povray.general : Calling external Math functions from .dll or .so : Re: Calling external Math functions from .dll or .so Server Time
2 Aug 2024 16:22:32 EDT (-0400)
  Re: Calling external Math functions from .dll or .so  
From: Lance Birch
Date: 13 Feb 2005 20:55:02
Message: <421004f6@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cun70p$3l5$1@chho.imagico.de...
> Lance Birch wrote:
> >
> > It's irrelevant to this situation to say that you can use builtin fractal
> > patterns with isosurfaces because that only includes the julia and madelbrot
> > sets.  These two fractals aren't appropriate for generating landscapes; you
need
> > to be able to have user-defined iterative functions, and that's not
currently
> > possible.
>
> Could you please enlighten me how i am able to create my isosurface
> landscape scenes then? And no - i don't use custom patches for this, all
> LOTW2 scenes for example render with plain MegaPOV 1.0/1.1.

To my knowledge none of them use fractal-based formulas, they are based on
patterns that aren't fractal in nature, or am I mistaken?

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.