POV-Ray : Newsgroups : povray.general : Calling external Math functions from .dll or .so : Re: Calling external Math functions from .dll or .so Server Time
2 Aug 2024 16:22:32 EDT (-0400)
  Re: Calling external Math functions from .dll or .so  
From: Lance Birch
Date: 13 Feb 2005 03:55:38
Message: <420f160a$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:cun2hh$2qb$1@chho.imagico.de...
> Lance Birch wrote:
> >>>
> >>>http://www.fractal-landscapes.co.uk/images.html
> >
> > I don't want to sound like I'm speaking on Darren's behalf, but I think
Darren's
> > entire point was that you should be able to do it without having to resort
to
> > using meshes, but because the function needed to be iterative, it wasn't
> > possible with isosurfaces.
>
> And my point was that landscapes like on the URL above are entirely
> possibe to do in much higher quality in POV-Ray using existing means and
> without meshes and a plugin system would not improve this in any way.
> And also classical fractals can be rendered as isosurfaces using
> POV-Ray's builtin fractal patterns.

But you can't have an iterative user-defined function to define an isosurface,
right?  I believe that's the kind of thing Darren is talking about - being able
to create your own iterative functions and using those to create objects,
without having to resort to approximating them with meshes.

It's irrelevant to this situation to say that you can use builtin fractal
patterns with isosurfaces because that only includes the julia and madelbrot
sets.  These two fractals aren't appropriate for generating landscapes; you need
to be able to have user-defined iterative functions, and that's not currently
possible.

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


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