POV-Ray : Newsgroups : povray.newusers : starfield using cylindrical bitmap : Re: starfield using cylindrical bitmap Server Time
29 Jul 2024 22:29:31 EDT (-0400)
  Re: starfield using cylindrical bitmap  
From: Slime
Date: 12 Feb 2005 14:12:46
Message: <420e552e$1@news.povray.org>
> i cannot get a decent render on a starfield created by using an imagemap.
> it always looks too pixellated.  the resolution of the image is 2880x1440
> and of ver high quality (24 bpp).

Are you rendering with anti-aliasing on? If the stars are smaller than the
size of a pixel, it will help smooth them out. Try +A0.3.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.