POV-Ray : Newsgroups : povray.general : Calling external Math functions from .dll or .so : Re: Calling external Math functions from .dll or .so Server Time
2 Aug 2024 12:17:58 EDT (-0400)
  Re: Calling external Math functions from .dll or .so  
From: Warp
Date: 12 Feb 2005 06:06:26
Message: <420de332@news.povray.org>
Rafal 'Raf256' Maj <spa### [at] raf256com> wrote:
> I think it would be a greate idea. Hmm how about soemthing like this - 
> extent funcitons so that could work as a plugins for doing most things, not 
> only pattern functions (in density, pigment, and so on), but also while 
> shooting rays for camera and in other places.

  You are talking about a more elaborated SDL scripting language (which is
exactly what has been planned for pov4), not a plugin engine.
  In other words, you are in the right track.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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