POV-Ray : Newsgroups : povray.newusers : Alphabet Blocks : Re: Alphabet Blocks Server Time
29 Jul 2024 22:21:42 EDT (-0400)
  Re: Alphabet Blocks  
From: Daniel
Date: 6 Feb 2005 16:11:14
Message: <420687f2$1@news.povray.org>
I got that now in woodmaps.inc.  I get an undefined color - clear!  Arg!
"Daniel" <new### [at] hotmailcom> wrote in message 
news:42068645$1@news.povray.org...
>I get an error on line 1.  I'm on 3.6 for windows.
>
> "Ian Gilmour" <ian### [at] igilmour_dot_pluscom> wrote in message 
> news:4206850a$1@news.povray.org...
>>
>> "Daniel" <new### [at] hotmailcom> wrote in message 
>> news:42066ccb$1@news.povray.org...
>>>I would like to create those little wooden alphabet blocks that we all 
>>>used when we were a child.  I am figuring somethings out.  But if someone 
>>>would be kind enough, I would like to see a sample on.  I would be 
>>>grateful.  The face with the letter should be imported from an image file 
>>>and made 3d looking.  Thanks.  Email me at new### [at] hotmailcom
>>>
>>>
>> Something like this?
>>
>> #declare kidcube = object {
>>  Round_Box (<-1, -1, -1>  // one corner position <X1 Y1 Z1>
>>                < 1,  1,  1>  // other corner position <X2 Y2 Z2>
>>                .1
>>                0)
>>       texture{
>>                T_Wood10
>>                normal { wood .5 scale 0.2 turbulence 0.01}
>>                finish { ambient 0.1 diffuse 0.9 phong 1 }
>>                rotate<60,0,45> scale 0.125
>>              }
>> }
>>
>> #macro toy_cube (cubecolour, lettercolour, letter)
>> difference {
>>  object {kidcube pigment { color cubecolour }  }
>>  object {
>>        text {
>>                ttf "Arlrdbd.ttf" letter .15, 0
>>                scale 2
>>                translate <-.6,-.65,-1.2>
>>        texture{
>>                T_Wood10
>>                pigment { color lettercolour }
>>                normal { wood 0.5 scale 0.2 turbulence 0.01}
>>                finish { ambient 0.1 diffuse 0.9 phong 1 }
>>                rotate<60,0,45> scale 0.125
>>              }
>>         }
>>  }
>> }
>> #end
>> object {  toy_cube (Red, Blue, "A") rotate -40*y translate <0, 1, 1 > 
>> scale 1}
>>
>> cheers,
>>
>> Ian G.
>>
>>
>
>


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