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"Tim Nikias" wrote:
>
> A general solution is to connect using the shortest diagonal.
Ahhh... Thank you. There's always a simple answer. I'll try that.
> If you don't, you can get very stretched triangles, which don't
> look too good for texture/phong-interpolation.
Thanks again. See the link in my reply to Sascha.
> This might not be that big an issue in most cases, but in extreme
> cases, you want to have a fairly even triangle instead of long and
> sharp ones.
This is easily sorted. The wing rib outlines are stored in an array of
splines so I only need to interpolate between splines. Unfortunately
this will increase the triangle count. Oh well - I've got 1G ram now
so press on :c)
Note: I started this WIP around 3 years ago, and it has been abandoned
many times ;) See
http://news.povray.org/povray.binaries.images/thread/%3C3c6d9fde@news.povray.org%3E/?ttop=189070&toff=3000
Subject: Framed, an X-WIP (34k)
Date: 15 Feb 2002 23:55:10
Alf
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