POV-Ray : Newsgroups : povray.general : mesh question : Re: mesh question Server Time
2 Aug 2024 02:19:38 EDT (-0400)
  Re: mesh question  
From: Alf Peake
Date: 5 Feb 2005 09:32:54
Message: <4204d916@news.povray.org>
"Tim Nikias" wrote:
>
> A general solution is to connect using the shortest diagonal.

Ahhh...  Thank you. There's always a simple answer. I'll try that.

> If you don't, you can get very stretched triangles, which don't
> look too good for texture/phong-interpolation.

Thanks again. See the link in my reply to Sascha.

> This might not be that big an issue in most cases, but in extreme
> cases, you want to have a fairly even triangle instead of long and
> sharp ones.

This is easily sorted. The wing rib outlines are stored in an array of 
splines so I only need to interpolate between splines. Unfortunately 
this will increase the triangle count. Oh well - I've got 1G ram now 
so press on :c)

Note: I started this WIP around 3 years ago, and it has been abandoned 
many times ;) See
http://news.povray.org/povray.binaries.images/thread/%3C3c6d9fde@news.povray.org%3E/?ttop=189070&toff=3000

Subject: Framed, an X-WIP (34k)
Date: 15 Feb 2002 23:55:10

Alf


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