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Jim Charter wrote:
> Rishi wrote:
>
>> The name suggests this is the right group. But is it?
>>
>> I am a complete newbie to POV-Ray...as in, have been at it for a
>> couple of weeks now (and haven't been doing much else).
>>
>> Need some hand-holding from the pros. I've been through most of the
>> documentation with POV...where do I look next? How do I go further?
>> Also, I do not have a programming background...does that restrict me
>> in using POV, or can I hope to pick up all that's needed on the way?
>>
>> ANY help would be welcome!
>>
>> Regards,
>>
>> Rishi
>
>
> Welcome.
>
> Have you looked at and run the example scenes included with the
> installation?
> Great place to start.
>
> Another good place to look is the IRTC
> www.irtc.org
>
> In later years the practice fell off because files got
> quite large, but in earlier years people included their source
> code. You can learn a lot of good stuff from there
> Also look in p.b.scene-files for example code
>
> Probably best to move from objective to objective
>
> There are four basic concerns:
> scene building.
> modelling
> texturing
> lighting
>
> Most people are distracted early on by modelling, but the real action is
> in the texturing, lighting, and scene building. Try to cycle through and
> improve each of these areas in gradations. Try especially to learn as
> much about texturing as soon as possible.
>
> Ask questions here.
>
> You need to know or learn something of the mechanics of programming
> because POV does rely on a scripting interface. But in no way do you
> need to be a hardcore programmer to use POV-Ray. Many of us come from
> an arts background and we take great delight in referring to our SDL
> (Scene Description Language) script as "code", just to annoy the real
> programmers here ;)
Hi,
Thanks a lot for the advice. Will follow it RELIGIOUSLY. Hopefully will
be back with some images to impress you guys in a couple of weeks ;)
Rishi
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