POV-Ray : Newsgroups : povray.general : Floating point precision : Re: Floating point precision Server Time
2 Aug 2024 02:22:30 EDT (-0400)
  Re: Floating point precision  
From: Tim Nikias
Date: 4 Feb 2005 01:50:59
Message: <42031b53$1@news.povray.org>
Oh, BTW: that "wrong arithmetic" is probably still due to some precision
problem, as the calculation for the rotation is 100% the same on both runs,
so the mistake should pop up in both scenes with no difference if this were
an ideal world. :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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