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I have been playing with this, and am having trouble with a 3
levels-of-detail iso landscape.
I'm using a marble function to do large features like canyons and mountains,
a noise function to do dunes, and a granite function to do 'grain'.
The main problem I'm encountering is that I can't get large features large
enough. My mountains are all exactly 20 feet tall.
I am really getting tired of rendering 10000x10000 images to use for height
fields. I'd love to figger this isosurface thing out.
Is there a way to use a function to do something like this?
- Start with f_marble
- Scale they Y by 'distance from x=0,z=0'. So there would be this little
valley in the center and the mountains would be around the outside.
I tried using f_myMarble(x/100,y/100,z/100)*1000 but no go.
f_myMarble is the same as in 'functions.inc' but with turbulence added.
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