POV-Ray : Newsgroups : povray.general : Interior for bicubic_patches ? : Re: Interior for bicubic_patches ? Server Time
2 Aug 2024 02:28:55 EDT (-0400)
  Re: Interior for bicubic_patches ?  
From: Warp
Date: 30 Jan 2005 15:06:12
Message: <41fd3e34@news.povray.org>
Manuel Kasten <kas### [at] gmxde> wrote:
> is there a way to add an interior to bicubic patches (or use them in CSG 
> or fill them with media)? Something like inside_vector for meshes?

  No.

> If not, is there an easy way to convert a bunch of bicubic patches into 
> a (smooth) mesh? If so, how?

  Actually it should be more or less trivial to converts bicubic patches
to meshes because POV-Ray does that internally with type 1 patches.
However, I'm not aware of an include file or similar which would do this.

  Chris Colefax's pcm macros can place objects on the surface of a
bicubic patch. Perhaps it could be easily modified so that it could
create triangles.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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