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Hello,
is there a way to add an interior to bicubic patches (or use them in CSG
or fill them with media)? Something like inside_vector for meshes? Of
course I am aware of the fact, that bicubic patches are only surfaces,
but this holds true for triangles, too.
If not, is there an easy way to convert a bunch of bicubic patches into
a (smooth) mesh? If so, how?
Thank you for your thougts.
Manuel
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