I have a question about interpolating orientations:
I have a set of timestamp/orientation pairs (the orientations are
represented as unit quaternions), and now I'd like to interpolate them
to get a smooth animation. Simple cubic interpolation works, but is not
optimal.
I've read that orientations should be interpolated using slerp
(spherical linear interpolation) - this would ensure that the
interpolated points are on the (4d) sphere are on a great circle
representing the shortest distance between the two orienations.
So far so good, but I'd need cubic interpolation... Is there something
like "spherical cubic interpolation" ?
Perhaps someone already wrote some POV-Ray macros or other code that
does what I'm looking for and would share it?
Or know a link to a paper about that topic...?
Thanks a lot!
-Sascha Ledinsky
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