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Slime wrote:
>>I seems that I have created an image that my computer cannot render. It
>>requires more memory than my computer can address, even with a swap file.
>>This is the second time this has happened--my computer croaked on my
>>October 2001 entry and I still cannot render it. I have a Barton 3200 XP
>>with 1 GB DDR running under Win2K Pro SP4.
>
>
>
> If 1 GB isn't enough, you'll probably have a hard time finding someone who
> does have enough to help you out. Your best bet, especially at this point,
> is probably to reduce the complexity of your scene. Here are a couple tips
> off the top of my head:
>
> - Radiosity or photons (especially media photons) might be taking up a lot
> of memory. If disabling them reduces memory usage significantly, then you
> might try reducing radiosity quality or photon count. If you're using media
> photons, try removing them entirely and creating some sort of density
> instead to simulate the effect.
> - Copies of complex CSG objects take up a lot of extra memory (5 copies of
> a CSG object = 5 times the memory), but copies of mesh objects don't (5
> copies of a mesh = just slightly more than 1 times the memory). If you have
> many copies of CSG objects, try to make mesh versions which look similar and
> replace the far-away copies with the meshes. You might even try rendering
> images of them and using image_maps in the far distance. (If CSG objects are
> the problem, then you'll probably run out of memory *before* the scene
> begins rendering, during parse time.)
>
> If you know what's causing the crazy memory usage, then tell us and we may
> be able to give you some more specific advice. Good luck.
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
Biggest memory hog -- heightfields (the images alone are 100 MB)
Next hog -- bird meshes (each is unique, 183x73 grid resolution)
After that, lava (28,000 small isosurfaces, some with media steam plumes)
Then, plants (25,000 meshes, 2% are mesh union flowers, the rest are grass blades)
The heightfields are non-negotiable as I've seen the mediocre results of lower
resolutions from test images.
The birds had light-sources inside their hollow bodies to light up their
eyes--replacing them with "ambient light", or ambient finishes with radiosity,
should help.
I have already toned things down as much as possible (10 birds, 25,000 plants)
but I am still experiencing 2.45 GB peak usage and 1.95 GB steady usage.
What now?
--
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David Wallace
TenArbor Consulting
"Just In Time Cash"
www.tenarbor.com
1-866-572-CASH
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