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Fyretrohl nous apporta ses lumieres en ce 2005-01-23 00:50:
>
> sphere {<-125.18, 274.88, 0>, 1 texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color AR}}}
> sphere {<-70.94, -96.76, 0>, 1 texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color FWL}}}
> sphere {<383.64, 317.65, 0>, 1 texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color DC}}}
> sphere {<-320.78, 248.8, 0>, 1 texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color LA}}}
> sphere {<611.32, -40.16, 0>, 1 texture {finish {ambient 0.1 diffuse 0.6
> brilliance 3.0} pigment {color FC}}}
As all your objects are using the same base texture, you can have:
default{finish{ambient 1 diffuse 0}}//make the objects luminous, don't interact with
lights
and a sample object:
sphere {<-125.18, 274.88, 0>, 1 pigment{color AR}}
you can now remove your lights, unless you want to keep them to illuminate something
else.
As this is a sky, black is the best background. You don't have to set it, as it's the
default.
Alain
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