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Fyretrohl nous apporta ses lumieres en ce 2005-01-22 17:57:
> Okay, I figure out how to create the spheres using a SQL script and know how
> to get it to do the static parts of the document as well. However, I still
> need to figure out how to do the lighting and a good way to do the camera.
> This is all on one plane. It is a flat map. So, I want the lighting to be
> the same over the whole map. I want the camera to just be fairly simple,
> but, the coords are pretty large. I am using size 1 spheres right now and
> have a test camera at 0,0,500. However, that is not what I really want.
> Again, I want to be looking down on a 2D map, more or less. Thoughts on
> lights and camera settings? Examples?
>
> "Fyretrohl" <fyr### [at] ccgheavencom> wrote:
>
>>I would like to create a map system that is able to be changed easily and
>>rerendered. I have a serious of X, Y coordinates that would create points
>>of interest. At times, these points of interest may change possession. I
>>would want to change the color of them at that time. Also, some may hold
>>duel possession and I would want to create a color scheme then that would
>>show both parties of possession.
>>
>>For those familiar with the game, I am working on a map of the Inner Sphere
>>from Battletech. The goal is to use a database of sometype to store the
>>coordinate and planet information. If a planet is held by more than 1
>>group, it would show a mix. Otherwise, it would show home color. Once the
>>picture is generated, I want to create a coordinate field over the top of
>>it for web use that will show information on the planet when you hover over
>>it. Any ideas?
>>
>>And, yes, I am new. For now, I will be happy to get an initial copy done.
>>Once I see how it works, I THINK I can create a script that will update the
>>data in the rendering file to bring it up to date with the database.
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You can do away with the lights. The trick is to have the ambient light set to 1 like:
default{finish{ambient 1}}
This will maka all objects fully illuminated without any light_source.
Alain
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