POV-Ray : Newsgroups : povray.newusers : Creating Coordinate Map : Re: Creating Coordinate Map Server Time
29 Jul 2024 22:25:33 EDT (-0400)
  Re: Creating Coordinate Map  
From: Alain
Date: 23 Jan 2005 10:36:31
Message: <41f3c47f$1@news.povray.org>
Fyretrohl nous apporta ses lumieres en ce 2005-01-22 17:57:
> Okay, I figure out how to create the spheres using a SQL script and know how
> to get it to do the static parts of the document as well.  However, I still
> need to figure out how to do the lighting and a good way to do the camera.
> This is all on one plane.  It is a flat map.  So, I want the lighting to be
> the same over the whole map.  I want the camera to just be fairly simple,
> but, the coords are pretty large.  I am using size 1 spheres right now and
> have a test camera at 0,0,500.  However, that is not what I really want.
> Again, I want to be looking down on a 2D map, more or less.  Thoughts on
> lights and camera settings?  Examples?
> 
> "Fyretrohl" <fyr### [at] ccgheavencom> wrote:
> 
>>I would like to create a map system that is able to be changed easily and
>>rerendered.  I have a serious of X, Y coordinates that would create points
>>of interest.  At times, these points of interest may change possession.  I
>>would want to change the color of them at that time.  Also, some may hold
>>duel possession and I would want to create a color scheme then that would
>>show both parties of possession.
>>
>>For those familiar with the game, I am working on a map of the Inner Sphere
>>from Battletech.  The goal is to use a database of sometype to store the
>>coordinate and planet information.  If a planet is held by more than 1
>>group, it would show a mix.  Otherwise, it would show home color.  Once the
>>picture is generated, I want to create a coordinate field over the top of
>>it for web use that will show information on the planet when you hover over
>>it.  Any ideas?
>>
>>And, yes, I am new.  For now, I will be happy to get an initial copy done.
>>Once I see how it works, I THINK I can create a script that will update the
>>data in the rendering file to bring it up to date with the database.
> 
> 
> 
> 
> 
You can do away with the lights. The trick is to have the ambient light set to 1 like:
default{finish{ambient 1}}
This will maka all objects fully illuminated without any light_source.

Alain


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