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"Maurice" <cel### [at] nospam hotmail com> wrote in message
news:41f17e71$1@news.povray.org...
> Hi,
>
> I'm wondering what would be a good texture,finish and interior for you
> average windowpane glass?
>
> I'm currently using the settings below, but I woner if it could be
> optimised:
>
> // Glass of window panes
> #declare T_Glass=texture{
> pigment{
> color rgbt 1
> }
> finish{
> ambient 0.1
> diffuse 0.04
> reflection{ 0.5 fresnel on }
> conserve_energy
> }
> }
i think glass would have "ambient 0"
for reflection, i think it would be a variable reflection. My reason is that
if you look straight at the glass, you can see pretty much straight through
it (depending on the type of glass i guess) and if you look at it at a
shallow angle it is more reflective. This effect is very pronounces with
water anyway. glass too i think. i'm not sure of the physical values, but
something like "reflection {0.1, 0.5 fresnel on}"
> #declare I_Glass=interior{
> ior 1.5
> fade_power 2 //1.5
> fade_distance 1
> fade_color <0.70, 0.7, 0.9>
> //dispersion 1.01
> //dispersion_samples 100
> }
>
fade stuff... hopefully someone else can help you on that :) I would have
left it at defaults. I've only ever really used them for lights. i've used
fade_color for murky water once...
good luck!
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