Interesting idea, though you can do the same by using projected_through with
a lightsource less powerful light_source than the current one. Look it up in
the docs, it does just about what you wants, although it will cast shadows
when other objects are in the way. Using "shadowless" would cure that
problem as well.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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