POV-Ray : Newsgroups : povray.general : Round-opening hole : Re: Round-opening hole Server Time
2 Aug 2024 04:22:37 EDT (-0400)
  Re: Round-opening hole  
From: Bonsai
Date: 21 Jan 2005 03:07:19
Message: <41f0b837@news.povray.org>
Bonsai wrote:

Something thats incorrect because he had not enough coffee, yet. ;-)

> The last thing is placing a torus that way, that it fills the edges. The 
> major radius for the torus is the radius for the bigger hole and the 
> minor radius is the radius for the first hole you made.

The radius for the minor radius is the difference between the radii of 
the two holes.

Here is a short example scene:

#default {
   texture { pigment {color rgb 1}}
}
 

// create a regular point light source
light_source {
     <20, 40, -20>
     color rgb <1,1,1>    // light's color
}
 

// perspective (default) camera
camera {
   location  <10, 10, 0>
   look_at   <0.0, 5.0,  0.0>
   right     x*image_width/image_height
}
 

merge {
     difference {
         box { <-5, -5, -5>, < 5,  5,  5>}
         cylinder { <0, 0, 0>, <0, 6, 0>, 2 }
         cylinder { <0, 4, 0>, <0, 6, 0>, 3 }
     }
 

     torus { 3, 1 translate <0, 4, 0>}
}

Hope that helps...

So long,

Bonsai


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