> But, copying an existing CSG object doesn't take up any less memory than
> creating a new one constructed from the same number and types of
primitives.
> How would this save anything other than parsing time to create the hairs?
I'm not using CSG. A macro will generate a nice and clean mesh2-object,
those can be instanced with only using memory for an additional pointer
instead of an entire new mesh.
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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