POV-Ray : Newsgroups : povray.binaries.animations : Normal-Interpolation (MPG1, 162kb) : Re: Normal-Interpolation (MPG1, 162kb) Server Time
8 Jul 2024 08:34:38 EDT (-0400)
  Re: Normal-Interpolation (MPG1, 162kb)  
From: Tim Nikias
Date: 21 Jan 2005 01:54:10
Message: <41f0a712@news.povray.org>
> But, copying an existing CSG object doesn't take up any less memory than
> creating a new one constructed from the same number and types of
primitives.
> How would this save anything other than parsing time to create the hairs?

I'm not using CSG. A macro will generate a nice and clean mesh2-object,
those can be instanced with only using memory for an additional pointer
instead of an entire new mesh.

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>


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