|
|
"Slime" <fak### [at] emailaddress> wrote in message
news:41edc6b2$1@news.povray.org...
>> I'm assuming that this is because radiosity uses some sort of random
> numbers
>> in the generation of the data. If that's the case, it might be a nifty
>> feature if the user could supply a "radiosity_seed Float" to ensure that
> it
>> used the same random seed.
>
> Having the same random seed wouldn't mean you have the same data that was
> calculated in the first rendering. To get that, you'd have to rerender
> from
> scratch (using the seed) - which defeats the purpose.
>
Oops. Got it. That severely limits the usefulness of my suggestion.
--
Jeremy
www.beantoad.com
|
|