POV-Ray : Newsgroups : povray.newusers : how to make a marble tiling ? : Re: how to make a marble tiling ? Server Time
29 Jul 2024 22:20:51 EDT (-0400)
  Re: how to make a marble tiling ?  
From: Neil Kolban
Date: 18 Jan 2005 00:48:15
Message: <41eca31f$1@news.povray.org>
I'm pretty much a newbie here but your task sounds like something I want to
do too.

My immediate thought would be to create a single tile composed of a cube in
the center with 4 cubes around it (one on each side) a little bit less in
height than the center cube.  You could then texture the center cube as the
"marble tile" and the surrounding cubes as the "grout" or filler.  Once you
have one cube, you could then duplicate it as many times as you need.

A second thought, if you want to go with a map, would be to use something
like wings3d and subdivision modeling.  You could then create a single tile
and use UV Mapping to map your tile map onto your object.  You could export
and build a POV-Ray object using PoseRay.

I suspect that an even more elegant way (but one that I haven't got my mind
around) would be to have a flat plane (or cube) and use texturing with
normals and colormaps to achieve a result without having to replicate over
and over.

The last technique is the one most interesting to me and I think I'll make
that my new puzzle.

Neil

"regdo" <reg### [at] wanadoofr> wrote in message
news:41ec1415$1@news.povray.org...
> Hi to all.
> I'm trying to make a scene in which I want a marble floor, and would
> like to make it tiled.
> I tried a simple bump-map from a square picture, but it's ugly : I think
> I need a height_field, but I can't figure out how to make it match my
> map (just 4 white squares with "soft" white edges to make the joints).
> If you have a better idea of how to do it, I'll take any suggestion.
> Can anyone help ?


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