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mienai[AT]hotmail.com <mienai[AT]hotmail.com> wrote:
> I'm trying to get a kind of plastic look for some of my materials, ie where
> everything reflected in sort of blurry. Generally the blurryness should
> increase the farther the object is from the reflecting surface. Any ideas?
If you want blurred reflection, you can use this trick:
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
However, often it's enough to fake a "blurry" look by other means
and the image will still look good (like in the example posted in
the other reply).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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