POV-Ray : Newsgroups : povray.newusers : Diffused reflection : Re: Diffused reflection Server Time
30 Jul 2024 00:20:47 EDT (-0400)
  Re: Diffused reflection  
From: Warp
Date: 11 Jan 2005 05:51:19
Message: <41e3afa7@news.povray.org>
mienai[AT]hotmail.com <mienai[AT]hotmail.com> wrote:
> I'm trying to get a kind of plastic look for some of my materials, ie where
> everything reflected in sort of blurry.  Generally the blurryness should
> increase the farther the object is from the reflecting surface.  Any ideas?

  If you want blurred reflection, you can use this trick:

http://tag.povray.org/povQandT/languageQandT.html#blurredreflection

  However, often it's enough to fake a "blurry" look by other means
and the image will still look good (like in the example posted in
the other reply).

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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