mienai[AT]hotmail.com nous apporta ses lumieres en ce 2005-01-10 22:18:
> I'm trying to get a kind of plastic look for some of my materials, ie where
> everything reflected in sort of blurry. Generally the blurryness should
> increase the farther the object is from the reflecting surface. Any ideas?
>
>
Look at http://www.ignorancia.org/tech_page.php?image=6&db=tips
With an adequate pigment, phong or specular highlight and reflection
(constant or variable) values, you can realisticaly simulate most surface.
Alain
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