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Sascha Ledinsky <sas### [at] users sourceforge net> wrote:
> Sure, but you can project it onto a large, invisible (no_image,
> no_reflection) sphere.
As I explained, this has the problem that it doesn't work correctly
for objects which are very close to the reflecting surface. The environment
mapping technique assumes the rest of the scene is infinitely away from
the reflecting object.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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