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news:web.41e29b62a68c029de43666cf0@news.povray.org...
> I haven't tried this yet, it just occurred to me, so I was wondering if
> anyone else has. To get blurred reflections, is it possible to cheat by
> rendering the scene using a spherical projection from the location of an
> object, then blurring the image in photoshop or whatever, then mapping the
> image back onto the object as a kind of 'env ball' reflection? (as done in
> some other renderers.) I'm not sure if it would work purely from a
> geometrical point of view, but in some cases, like if the object itself is
> very simple like a sphere, it might look OK and save a lot of micronormal
> fiddling? I thought of this while looking at the copper balls pic
recently
> posted. It might save render time and a lot of fiddling - if it worked.
>
> L
Not sure it'd be realistic as, in real life, the blur depends on the
distance of the environment from the reflecting object.
Maybe for your spherical map you could use a focal blur with focal point at
roughly the size of your reflecting object but you'd lose most of your trick
render time benefit.
Marc
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