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Neil Kolban wrote:
> Thanks so much. Naturally, that works ... but I'm afraid I am still not
> sure what is going on.
>
> I had assumed that
>
> #declare X = Y
>
> and then entering
>
> X
>
> in my scene was the same as entering
>
> Y
>
>
If you define a macro, you can use the macro's name, with it's
parameters) by itself.
When you #declare an object, you need an object{MyObject} construction.
When you #declare a sky_sphere, you need to use sky_sphere{MySkySphere}
Just the name of the object, sky_sphere, texture, pigment, material,...
is not enough.
Alain
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