|
![](/i/fill.gif) |
> <Before>
> // Object: description ...
> object
> { sphere {<0, 0, 0>, 1.0 }
> texture
> {
> pigment
> { color Gray
> }
> }
> scale < 1.65, 1.65, 1.65>
> translate < 1.404333, 0, 0>
> }
> </Before>
> <After> (a temp file)
> "// Object: description ...
> ",
> <1.75,0.75,0.75>
> ,< 1.65, 1.65, 1.65>
> ,< 1.404333, 0, 0>
> ,
> </After>
If you're only interested in filtering out the vectors (and maybe
comments) in this, then I guess it would be a one-liner in Perl. Could
save you some work :)
HTH,
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
Post a reply to this message
|
![](/i/fill.gif) |