POV-Ray : Newsgroups : povray.general : objects not rendering because of distances, etc : Re: objects not rendering because of distances, etc Server Time
2 Aug 2024 12:22:58 EDT (-0400)
  Re: objects not rendering because of distances, etc  
From: Ross
Date: 3 Jan 2005 15:48:50
Message: <41d9afb2@news.povray.org>
"Alain" <aze### [at] qwertygov> wrote in message
news:41d5efe6@news.povray.org...

> You hit a hardware limitation, that of the FPU that is "only" 64 bits
> (double presision). To be able to use such whide ranges, you'd need quad
> (128 bits) or octuple (256 bits) presision math, with a processor
> equiped with a FPU capable of such.
> Maybe some super computer have such a beast...

If you want it fast, it's a hardware limitation. Isn't it theoretically
possible to emulate it in software at the cost of speed? (no, i can't offer
examples... just thought it is possible)

if someone really cared, it seems they could probably substitute math
subroutines in povray with a "big math" library.

i had a course on this in college. i forget every word about it, except that
I rendered a scene of the intersection of earth with a fictional comet as
part of a word problem for a  homework assignment. bah


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