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Slime wrote:
> Well, POV-Ray does make far-away objects invisible on purpose. But as Warp
> pointed out, the problems that it's trying to avoid are much worse than,
> say, the sphere being sized wrong or slightly off its intended position. The
> artifacts tend to be much more ugly: grainy and inconsistent.
Maybe I misread..
When did the far away objects being invisible take effect. It used to be
that POVRay was happy to allow far away objects to render. They were
difficult (if not impossible) to see, unless you set the camera's angle
to a rediculously small amount to see said object...
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