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Tim,
Unfortunately, that produces:
density
{
agate
agate_turb 1.0
color_map
{
[ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
}
}
and not
density
{
density_map
{
[ 0.0 rgb ... ]
[ 1.0 rgb ... ]
}
}
}
Your suggestion produces a color_map which alters the colors of the media
through its depth and not the density of the media through its depth.
Neil
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:41d7ac0f$1@news.povray.org...
> interior : media : density : colormap noise pattern -> spherical
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
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