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news:41d57d72$1@news.povray.org...
> Guys,
> Stephen,
> Yes, that's the idea. It adds 4 new entries in the menu. Once the plugin
> is installed, you can't tell that it isn't part of Moray. There is no new
> object and nothing new is saved in the MDL file.
>
> It is simply a copy/paste/save of the transformations similar to what you
> would do with a copy/paste in any tool.
That's great and will become a very helpfull tool :-)
>
> Marc,
> Your transformation idea is fantastic. I hadn't thought about that
before.
> It does indeed sublimate much of my intended use pattern.
> You gave me my word for the day:
> http://www.m-w.com/cgi-bin/dictionary?va=Stakhanovites
>
> In a previous lifer I used to be a Windows C++/MFC programmer and the
Moray
> SDK is actually quite intuitive once you get your mind around it. When I
> find myself using it and wanting some function, sometimes its easier for
me
> to craft out a plugin.... and besides ... I am on vacation :-) (Its kinda
> sad that I do programming for vacation ... oh well)
Well well ...:-p
I posted few weeks ago about a spline editor plugin.(though I can't find my
previous post now)
I know Mike Weber's B-Spline but it exports a lot of objects (but only
spheres, cylinders or triangles) along a spline and not the spline itself
It 'd be usefull to have a spline creator/editor that displays the spline of
the selected type (linear, quadratic, cubic or natural )and exports just the
spline declaration for a later use in InsertCode or POV-include
Marc
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