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> This might give you some answers:
>
> http://tag.povray.org/povQandT/languageQandT.html#largescaleproblems
That VFAQ entry could probably benefit from a suggestion or two about
workarounds.
To EagleSun: Specifically, the best solution is probably to greatly scale
down your solar system (aside from the earth) with reference to the camera's
position. So basically, do this:
object {earth ...}
union {
object {sun ...}
object {planet ...}
... more objects ...
translate -cameraPosition
scale smallValue
translate cameraPosition
}
If you don't scale it down *too* much, it will still look extremely similar
(to the point where you can't possibly notice the difference by eye), but
you'll avoid the huge range of values which is causing the problem.
- Slime
[ http://www.slimeland.com/ ]
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