Warp wrote:
> Dave Vogt <dav### [at] news frozenbrain com> wrote:
>
>>Agreed. So what do you do if you run out of memory for some reason? How
>>do people guess how many photons need to / can be shot?
>
> That's like asking "what sould people do if they run out of memory
> loading an enourmous mesh"?
Except that in that case there's nothing one can do but make a new mesh,
but in this case there *is* something one can do. Dave wants to know
what *you* do.
~Mike
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