|
![](/i/fill.gif) |
Warp wrote:
> Dave Vogt <dav### [at] news frozenbrain com> wrote:
>> What about the following: Change the distribution of photons to
>> something stochastic, so the distribution is more or less even when
>> we have to stop eating memory, and we can continue with rendering.
>
> Do you really want caustics to be grainy?
No, of course not. But I see this as the only way to be able to stop
when no more memory is availlable (the other way is to just die and
tell the user to try a smaller amount of photons, which is done
currently).
>
> There's a reason why people hated the stochastic media sampling and
> thus the adaptive media sampling method was added and made the
> default. People don't like graininess.
>
Agreed. So what do you do if you run out of memory for some reason? How
do people guess how many photons need to / can be shot?
Greets,
Dave
Post a reply to this message
|
![](/i/fill.gif) |