POV-Ray : Newsgroups : povray.general : Photon distribution against limited memory : Re: Photon distribution against limited memory Server Time
2 Aug 2024 06:17:02 EDT (-0400)
  Re: Photon distribution against limited memory  
From: Warp
Date: 28 Dec 2004 06:06:59
Message: <41d13e53@news.povray.org>
Dave Vogt <dav### [at] newsfrozenbraincom> wrote:
> What about the following: Change the distribution of photons to
> something stochastic, so the distribution is more or less even when we
> have to stop eating memory, and we can continue with rendering.

  Do you really want caustics to be grainy?

  There's a reason why people hated the stochastic media sampling and
thus the adaptive media sampling method was added and made the default.
People don't like graininess.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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