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Dave Vogt <dav### [at] news frozenbrain com> wrote:
> What about the following: Change the distribution of photons to
> something stochastic, so the distribution is more or less even when we
> have to stop eating memory, and we can continue with rendering.
Do you really want caustics to be grainy?
There's a reason why people hated the stochastic media sampling and
thus the adaptive media sampling method was added and made the default.
People don't like graininess.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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