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Hi all,
I'm traying to rotate this code on this way:
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#declare MKK1_MKK2 = union {
union {
superellipsoid {
<0.4444, 0.66666667>
pigment { color Brown } finish { ambient 0.2 diffuse 0.8 }
scale <0.5, 0.56, 0.6>
scale 5.5
rotate x*-80
rotate y*60
translate <162.9, -46.3, 0> }
sphere { <0, -1, -1>, 0.4 pigment { color Brown} finish { ambient 0.2
diffuse 0.8 phong 1 } translate <0, 2, 0.5> scale <0.6667,1,1> }
sphere { <0, -1, -1>, 0.4 pigment { color Brown} finish { ambient 0.2
diffuse 0.8 phong 1 } translate <0.8, 2, 0.5> scale <0.6667,1,1> }
no_shadow
}
union {
superellipsoid {
<0.4444, 0.66666667>
pigment { color Brown } finish { ambient 0.2 diffuse 0.8 }
scale <0.5, 0.56, 0.6>
scale 5.5
rotate x*-80
rotate y*60
translate <175.9, -44.8, 0>
}
sphere { <0, -1, -1>, 0.4 pigment { color Brown } finish { ambient 0.2
diffuse 0.8 phong 1 } translate <0, 2, 0.5> scale <0.6667,1,1> }
sphere { <0, -1, -1>, 0.4 pigment { color Brown } finish { ambient 0.2
diffuse 0.8 phong 1 } translate <0.8, 2, 0.5> scale <0.6667,1,1> }
no_shadow
}}
#declare xvibrate_2=cos(clock*2*pi*(20/20)*1.5)*pow(2.817,
clock*(20/20)*1.5);
object { MKK1_MKK2 translate <0, 0, 0> translate <-xvibrate_2, 0, 0> }
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A part of this movement I want to rotate both of them like a ball. Maybe
something like this?:
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rotate <0, 0, -clock*360>
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All helps will be welcome.
Best regards,
Oleguer
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