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Loki wrote:
> Mike Raiford <mra### [at] hotmailcom> wrote:
>>Many of the texture schemes used in other renderers are not suitable for
>>raytracing. There are means to map a "channel" to a texture, etc..
>>IMNSHO, it makes no difference, really.
> Well IMNAHAYO (?) it makes a great difference when texturing a very complex
> material to be able to control specular highlights and so on independently.
> If you examine a real-world object you won't find any materials that have
> perfectly uniform specular, diffuse and reflective properties across a
> whole surface.
What's wrong with using material_map?
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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