GrimDude wrote:
> I'm working on a WW1 series of aircraft and I'd like to know if anyone has
> come up with a method to use a cloth simulation to emulate something like
> shrinkwrap? The older planes were covered with a fabric and aircraft dope
> which would cause the cloth to tense up to the underlying structure (except
> where rosin/wax existed). It's not just wings, either, and includes concave
> as well as canvex requirements.
>
> Any ideas on how to proceed would be appreciated (I'd hate to have to create
> a surface mesh, but I suppose I could). I'm using a mesh2 array of objects
> as the group to be covered (if that helps).
>
> Sample to be posted in p.b.i.
Could this perhaps be accomplished somehow through megapov's cloth
simulation abilities?
~Mike
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