I'm working on a WW1 series of aircraft and I'd like to know if anyone has
come up with a method to use a cloth simulation to emulate something like
shrinkwrap? The older planes were covered with a fabric and aircraft dope
which would cause the cloth to tense up to the underlying structure (except
where rosin/wax existed). It's not just wings, either, and includes concave
as well as canvex requirements.
Any ideas on how to proceed would be appreciated (I'd hate to have to create
a surface mesh, but I suppose I could). I'm using a mesh2 array of objects
as the group to be covered (if that helps).
Sample to be posted in p.b.i.
- Grim
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