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Gotcha. Thanks for the rapid responses! :) (BTW I did know about the
mirror thing, it just happened to be my last effort... I figured that
something was definately out if I didn't notice any change with that
particular finish applied!)
At least I know now. Sorry for troubling people with such a silly
question...
"Mike Williams" <nos### [at] econym demon co uk> wrote in message
news:lPq### [at] econym demon co uk...
> Wasn't it Amazon_Warrior who wrote:
> >Evening all!
> > I'm a very new user of POVray, and am just dabbling in a bit of blob
object
> >generation. However, I seem to have run into a problem. I can make bits
of
> >my blob object different colours (by applying them to the induvidual
> >components of the blob object), but when I try to apply a finish to the
> >whole object, nothing seems to happen. I've tried specifying my own
finish
> >properties, and also using those in the finish.inc file, but nothing
seems
> >to work. Anyone have any advice? I'd really like to crack this as I
want
> >to use blob objects in an animation! A copy of my experimentation is
pasted
> >below:
>
> It's my understanding that you can EITHER have textures on the
> individual blob components OR have a texture on the whole blob, but you
> can't have some of each. It doesn't work like CSG operations where bits
> of the parent object texture propagates down to the components that
> don't have their own texture information.
>
> What you could do is change the default finish before creating the blob,
> like this:
>
> default {finish {Mirror}}
>
> If necessary, restore the normal defaults after you've created the blob,
> like this:
>
> default {finish {ambient 0 diffuse 0.6 reflection 0}}
>
> This is exactly equivalent to writing "finish {Mirror}" on each blob
> component.
>
> --
> Mike Williams
> Gentleman of Leisure
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