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cq7666$97l$1@chho.imagico.de...
> So you suggest to give up the idea of a finish structure and have all
> surface properties as top level items in the texture. I am not saying
> this could not be a useful concept but it is fairly out of question that
> this could happen any time soon (the changes required for that would be
> larger than any change in POV-Ray since version 3.1 at least).
Such a drastic change cannot be done for POV-Ray 3.x but it could be
considered for a future version. Usually, after 1 level of texture_map
nesting, my brain starts melting down when defining textures in POV-Ray,
while I don't have this problem when using separate channels in other
softwares ;-)
Really, having all surface properties independent and controllable by a
combination of a pattern + specific modifiers is extremely efficient when
creating textures and gives a lot of flexibility.
G.
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