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frumpel <nomail@nomail> wrote:
> Scene contains 3285051 frame level objects; 0 infinite.
Put your triangles inside a mesh, not inside a union (or all by
themselves).
As a bonus, if you #declare this mesh, you will be able to make copies
of it at no extra cost (memorywise).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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