POV-Ray : Newsgroups : povray.general : contemporary photorealism : Re: contemporary photorealism Server Time
2 Aug 2024 08:12:32 EDT (-0400)
  Re: contemporary photorealism  
From: Warp
Date: 14 Dec 2004 17:32:15
Message: <41bf69ee@news.povray.org>
Paris <par### [at] lycoscom> wrote:
> Pov-Ray is lagging farther and farther behind commercial rendering software
> in terms of photo-realism.

  You get what you pay for, pal.

> 1.  The phong model is outdated now.

  You can do quite pretty stuff with povray's fresnel highlights and
variable reflection. It may require some fine-tuning by hand, but
I wouldn't call it so "outdated".

> 2.  Pov-ray does not have hair, fuzz, fur, or suede textures.  Brushed metal
> would be nice also. And car paint too...

  Please post the algorithms on how they are done with raytracing and
I'm sure they will find their way into povray.

> There are many textures out there that can only be implemented
> using path-tracing techniques, such as very shiney, partially-reflective
> gold.  A few others are glossy reflections (blurred reflections) and
> frosted glass.

  Although not trivial, you can do blurred reflections and refractions
(using stochastic raytracing) with the current povray. It's not even
hopelessly slow.

> Reflected parts of the scene do not have the radiosity calculation
> performed on them.

  Not true. Are you using POV-Ray 3.1 or something?

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.