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Anthony D. Baye schrieb:
> I had no problems running the macro as it was under POV-Ray 3.6 for Mac OS
> 9.x, although there were a few issues that I noticed with the general
> construction.
>
> First of all it is un-necessary to encapsulate the contents of your macro in
> a union, and I found no problems in dispensing with the outer union block.
OK. But that shouldnt be the problem.
> Second, It is, in my opinion, redundant to encapsulate your macro calls in
> their own macros when they can be called easier by themselves and it takes
> up less space doing so.
The macro is part of a much bigger system:
http://web2.callisto.twam.info/eng/index.php?page1=eagle3d
So it is necessary to do it that way.
> Third, it is also un-necessary to place your macro calls inside an object
> block unless you are going to trasform them in some way (f.ex. translate,
> rotate or scale)
I do so to place the parts on the PCB.
> Other than that I simply added some stuff so that I could view the scene.
Thats strange. I can also use the macro within a test scene (forget to
mention it) But if I call it from the main file (the macro is in a
include file which is included by a top level include file) it isn't found.
--
mat### [at] matwei de
http://www.matwei.de
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