POV-Ray : Newsgroups : povray.newusers : Rotating : Re: Rotating Server Time
30 Jul 2024 00:23:15 EDT (-0400)
  Re: Rotating  
From: Bryan Heit
Date: 10 Dec 2004 09:32:36
Message: <41b9b384$1@news.povray.org>
Mike Raiford wrote:
<snip>>
> There are macros in the transforms.inc file that allow this kind of stuff
> 
> Rotate_Around_Trans(Rotation, Point) seems like it would do what you want.

I'll have to check that out, it sounds exactly like what I need.

<snip>


> 3) It may be too difficult to know where to start/end on a protien 
> structure, which I'm making a wild guess that it is not entirely 
> hand-modelled, but coming from a molecular-level modelling program?

My models come from a variety of sources, and exactly what they look 
like depends on what I am trying to show.  Some are exact models of the 
protein crystalline structure - these I import directly from protein 
modelling programs, using a utility I picked up off the net (protein 
models are essentially a series of interconnected spheres, so they're 
perfect for POV-Ray).  These I rarely want to animate, as the complex 
structures just make things confusing for the audience.  The other type 
of model I use are "idealized" models, where I make a shape which 
approximates the 3D shape of the protein in POV-ray.  These are the ones 
I usually want to "bend" as these models are used to demonstrate changes 
in protein structure.

Thanx for the idea's

Bryan


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