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Mike Raiford wrote:
<snip>>
> There are macros in the transforms.inc file that allow this kind of stuff
>
> Rotate_Around_Trans(Rotation, Point) seems like it would do what you want.
I'll have to check that out, it sounds exactly like what I need.
<snip>
> 3) It may be too difficult to know where to start/end on a protien
> structure, which I'm making a wild guess that it is not entirely
> hand-modelled, but coming from a molecular-level modelling program?
My models come from a variety of sources, and exactly what they look
like depends on what I am trying to show. Some are exact models of the
protein crystalline structure - these I import directly from protein
modelling programs, using a utility I picked up off the net (protein
models are essentially a series of interconnected spheres, so they're
perfect for POV-Ray). These I rarely want to animate, as the complex
structures just make things confusing for the audience. The other type
of model I use are "idealized" models, where I make a shape which
approximates the 3D shape of the protein in POV-ray. These are the ones
I usually want to "bend" as these models are used to demonstrate changes
in protein structure.
Thanx for the idea's
Bryan
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