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What I am trying to achieve is 'D' but for the CSG created objects (they
won't always be simple cubes). I can see that I can create D for CSG
created entities by creating multiple materials and scaling them for each
shape but what I want is one material and not have to have multiple copies.
...
I think what you are looking for is to scale the texture differently for
each object you use it on. You can achieve this by:
Make sure the 'Configuration\Moray\Show Material proxies' is selected
Hold down the 'shift' key and left click on the proxy wireframe
Scale as needed
If the proxy is completely contained within the object, it may be hard to
select. You can temporarily scale the texture in the Material Editor, select
and move the proxy wireframe for the object in question and then remove the
scaling.
See ScaleTextureOnShape.zip file in moray.binaries
I think you want how I did CSG005
Stephen
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