POV-Ray : Newsgroups : povray.newusers : Camera properties : Re: Camera properties Server Time
30 Jul 2024 00:28:05 EDT (-0400)
  Re: Camera properties  
From: Bob Hughes
Date: 4 Dec 2004 14:27:32
Message: <41b20fa4$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:41af3364@news.povray.org...
>
> camera
> { location 0 look_at z
>  rotate <Heading, Pitch>
>  translate Location
> }

Not sure if this is right. Possible that Heading could be y rotation, 
instead, since both were given as "x" by mistake. And there's also the 
possibility world coordinates differ, Quest3D being unlike POV-Ray (I 
couldn't find that out), such as y=z and vice versa, in which case the two 
value vector <x,y> will be incorrect.

Usually POV scenes use x rotation for a "pitch" and y rotation as a 
"heading", z can tilt but would need to be done as separate rotation first. 
This is the way it would be for Warp's example, looking at +z from location 
0.

Bob H.


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