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I'm trying to create a scene which relies on the random placement/sizing
of blobs to form "rough ground". Unfortunately, the random number
generators in Povray aren't very random (if I'm reading the help file
correctly there is just a random series of numbers that the system runs
through). Any ways, as a result of this a pattern forms in the
topography that I am generating, and that is exactly what I'm trying to
avoid. Has anyone out there figured out a better random-number
generator, or know of a way in which I can make pov-rays random number
generator a little more random. Any advice (macro, code, formula or
even just ideas) is appreciated. . .
Thanx in advance
Bryan
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